F.A.Q.

You may have some questions about the RPG hobby as a whole, but here are some questions that may come up more often than others.


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  • RPGs? Aren't those a kind of videogame?

    Well yes, and tabletop RPGs and computer RPGs do have a lot in common. Statistics like strength and intelligence, exploring dungeons, buying equipment, talking to townspeople, obtaining loot and fighting enemies are staples of both games. However, RPGs came out before videogames were created, and many videogame companies take a lot of queues from tabletop RPGs. Have you ever fought a monster in a videogame called a Mindflayer? That comes straight from Dungeons & Dragons.


  • Well then, what's the difference?

    Tabletop RPGs are much more interactive than computer RPGs. In a videogame, it is you versus the computer, and the computer can only do so much. It can't do everything you want, it only has a certain amount of coding to do anything, and it can't really adapt to your playstyle. However, tabletop games CAN adapt, as the GM can alter his game. As long as you can imagine it, you can do it.


  • I don't really have the imagination or creativity for RPGs.

    Nonsense! RPGs are nothing more than Cowboys & Indians or Playhouse with more intricate rules. You can be as detailed as you want when you play, with instead of being a made up character, you could simply be you in a fantasy setting. And if you really can't imagine anything, don't worry. This hobby is not for everyone.


  • Aren't RPGs the realm of social outcasts, geeks, nerds, etc.?

    Not anymore than playing Call of Duty or being in a band is nerdy. All kinds of people can play RPGs, as it is a hobby that doesn't discriminate. One of my high school's football stars is a big fan of Dungeons and Dragons, which actually shocked me. Back when RPGs first came out, they were played by a wider audience, just like videogames were. But as time went on, games got more rules heavy and specialized, and it was hard to learn if you had a full time job. Though even though "nerdy" people do play it, so do hundreds of other types of people.


  • Can't RPGs be expensive?

    Like all hobbies, yes, RPGs can get expensive. However, there is something to realize: If you buy just the three core rulebooks for Dungeons and Dragons, they will provide you with hundreds of hours of entertainment. Unlike videogames, which have a set end period, RPGs can last as long as the GM wants. Some campaigns can last for years if the players are still interested. Yes, you can spend a lot of money on miniatures, sourcebooks, dice and more, but these are supplemental and not needed at all.


  • What about that whole thing where RPGs were the work of the devil?

    That period was not a bright point in the life of D&D, and it could have very well contributed to RPGs regression into the background. The movement, which is better detailed on the history page, was small and radical, but managed to get a lot of media attention. Long story short, RPGs are in no way more demonic than Harry Potter, Indiana Jones, Dexter or rock music. They are just a way to have fun and socialize, not an entryway to occultism and demon worship. Luckily, this thought has severly died down over time, and is almost non-existent now.



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