Uses and Gratification paradigm

    A Uses and Gratification approach will be used to develop and answer
    research questions. The current status of the uses and gratifications
    theory is still based on Katz's first analysis, people use media for
    many different purposes, but the uses and gratification approach is
    still extremely valid as technology moves the universe into an
    electronic information age. Advances in media technology have allowed
    consumers to be in more control of the media, and because
    uses-and-gratification perspective is based on the concept of an active
    audience, it is especially appropriate for studying new communication
    technologies (Rubin, 1989). The individual communicator is considered
    central to the study of media effects in uses and gratifications theory.
    In contrast to more direct effects explanations of new and traditional
    media, it is thought that a person must typically have some use for a
    medium or message in order for that medium or message to have potential
    influence (Katz, 1959).
    Concisely speaking, there are two main reasons why the uses and
    gratifications approach is used for this study.

    1. New media have been studied repeatedly using a uses and gratification
    approach. A new medium may generate new motivations and gratifications
    obtained by its users. Over the past twenty years there have been studies
    of VCR by Levy (1980), videotex by Atwater et al. (1985), cable television
    by Heeter and Greenberg (1985), political computer bulletin boards by
    Garramone et al. (1986), another extensive look on video recorders by Rubin
    and Bantz (1989), and remote control devices by Perse and Ferguson (1993).

    It is within this line of research that this study examines Internet
    broadcasting. An analysis of users should take place as the Korean
    television and radio industries move onto the World Wide Web. As Severin
    and Tankard point out, media planners in many areas should be conducting
    more research on their potential audiences, and the gratifications those
    audiences are trying to obtain (1997, p.340). Pitkow and Recker add that
    the universal accessibility of information technologies means that the
    user population will be extremely diverse in terms of skills, experience,
    abilities, and backgrounds. A crucial ingredient to the success of such
    endeavors is an understanding of its user population
    (Pitkow & Recker, 1994, p.1).

    2. Another tenet of uses and gratification approach is that the audience
    is active, and the audience member's uses of the mass media is goal
    directed (Katz et al., 1974, p.21). Such is the case with Internet
    broadcasting. The web is highly interactive. Users of Internet broadcasting
    are in control of the flow and content of information they view or listen to.
    Its basic design requires the user to select or bypass "pages" of text or
    graphics. Unlike traditional media such as television and radio, web pages
    require continuous interaction from users. The users can select one web site
    or move through a series of web sites, which usually have several layers of
    screens of information to access. It is the users to make about how much
    information they want or need. The users can and have to seek sites which
    will best fit the motives they log on for, and then they determine if the
    sites are fulfilling their sought gratifications. These various levels of
    audience activity suggest that the uses and gratifications theory is an
    appropriate strategy to explore Internet broadcasting.

    Significance

    Finding patterns for this new media consumption among Korean international
    students will give the Korean media industry a better understanding of
    communication behavior of new media users. Also, it is crucial for media
    planners to monitor the position and direction of the audience to provide
    useful data for future business strategies and media studies.