The Calm was achieved, forever. The death of Sin brought about the eternal Calm and our heroes were victorious. However, the conclusion of Final Fantasy X left many questions (a couple that were on gamers' minds: what is the meaning of Tidus swimming to the surface at the end? Is he really dead?) and a bittersweet ending, with Yuna whistling, unanswered, by the shore.
The excitement of Square's 2003 release to the first sequel in Final Fantasy history had well been built up when X-2 arrived. This would be the first time players could revisit the same characters with a new adventure to embark upon. Final Fantasy X-2 would also be the first to include not only a female lead, but concentrate solely on three women as the main characters.
The excitement died fast.
The three women were actually a trio of giddy girls, stripped away of intelligence and clothing. Yuna traded in her soft, gentle appearance for somewhat skimpy clothing (compared to her outfit in Final Fantasy X, anyway) and her respectable staff for a gun. Skipping along with Rikku (returning from the previous platform) and Paine (first introduced in this sequel), Yuna embarks on silly escapades and ho-hum missions. Her overall goal, to discover the mysterious and sad fate of Tidus, is a commendable one, but the seriousness of an important journey is lost. The girls act juvenile, squeaking over small events, and their intelligence unfortunately dropped with the departure of any real danger.
This installment of the Final Fantasy series brought the role of women down several notches; arguably, even below Rosa's set standard. The maturity Yuna displayed could not be found. The advertisement for this game fell back to appeal to man's primal instinct, sex, and back to old stereotypes of giggling, unintelligible girls. No male role was there to lead the way, or bring any serious attitude to the girls, so they simply played around. It truly was a vast disappointment, perhaps even insulting, to women gamers, but this successful series is allowed one blunder.